COPD患者吸入剂使用指导严肃游戏的开发与评价
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女,硕士,主管护师

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国家青年科学基金项目(72204182);苏州市科技局医学创新应用研究项目(SKY2023142);苏州大学附属第一医院周氏护理科研项目(HLYJ-Z-202309)


Development and usability assessment of serious game featuring inhalant use gui-dance for COPD patients
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    目的 开发并试用COPD患者吸入剂使用指导严肃游戏,并评价其可用性。 方法 制定COPD患者吸入剂使用指导方案,与游戏开发人员共同开发使用指导严肃游戏,选取COPD患者30例进行游戏体验,通过观察、访谈及问卷调查评估游戏的可用性。 结果 患者可用性评价良好(均在4分以上),首次体验过程中均未报告游戏故障,游戏平均耗时8.73 min。发生操作错误和寻求帮助主要为信息界面输入不当或因语音/文字提示不足导致患者理解或判断受限。 结论 吸入剂指导严肃游戏可用性良好,能满足COPD患者吸入剂健康教育需求。

    Abstract:

    Objective To develop a serious game featuring inhalant use guidance for COPD patients, and to evaluate its usability. Methods We developed guidance on inhalants use for COPD patients, and worked with game developers to develop a serious game imbedding inhalant use guidance.Then we selected 30 COPD patients for game experience, and evaluated the usability of the game through observations, interviews and questionnaire survey. Results The serious game had good usability (average usability score >4 points).None of the patients reported game glitches during the first gaming experience, and the average gaming time was 8.73 minutes.Operational errors and requests for help were mainly due to improper input of information interface or insufficient voice/text prompts that led to limited understanding or judgment in patients. Conclusion The serious game featuring inhalant use guidance for COPD patients has good usability and can satisfy patients′ needs of health educations on inhalant use.

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赵茜,钮美娥,韩燕霞,吴振云. COPD患者吸入剂使用指导严肃游戏的开发与评价[J].护理学杂志,2023,28(23):98-102

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  • 收稿日期:2023-07-03
  • 最后修改日期:2023-09-12
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  • 在线发布日期: 2024-01-13